Native Instruments’ Maschine 2.0 Says “No” to Pro Tools Previous Versions

Native Instruments announces new Maschine software. Find the PDF of the press release here:

If you notice in the release, there is no support for Maschine as an RTAS plug-in.

Native Instruments Maschine
Native Instruments Maschine Studio Software

What does that mean? Anybody who’s using any version of Pro Tools prior to Version 10 is out of luck.

Will this have an impact on you as a music creator? If you have Pro Tools 9 or less, will you upgrade your Pro Tools rig to accommodate the new Native Instruments Maschine software?

Thinking About Setting Up a Recording Studio in Your Dorm?

Photo Courtesy Dave Cintron
Photo Courtesy Dave Cintron

Recroding music in a tiny space has never been easier.

You know what beats out a great-sounding A/D converter? A great-sounding vocalist, musician, or song.

You know what’s beter than going into a bunch of debt buying a bunch of hardware and software for your recording? Buying the minimal amount of gear and learning how to stretch that gear ot the limits, using every single feature/knob/contol/button on the gear/software.

A small space != small creativity.

Thinking About Setting Up a Recording Studio in Your Dorm?

Read more:  Thinking About Setting Up a Recording Studio in Your Dorm? · NYU Local http://nyulocal.com/on-campus/2013/09/13/thinking-about-setting-up-a-recording-studio-in-your-dorm/#ixzz2eoDHlJOD
Under Creative Commons License: Attribution

“Titanium” – David Guetta featuring Sia: A Production Analysis, Part II

Titanium - David Guetta and Sia
Titanium – David Guetta and Sia

Official Video

The Song Doesn’t Need to Continually Build to an End Climax

A lot of songs produced nowadays reach a climax close to the end of the song, then fall off and end pretty much like it started (see my previous posting for “We Are Young” for an example). “Titanium” doesn’t do that.

This song works, and is different, because the song continually builds and falls, from verse to chorus and back.

True, the final pre-chorus/chorus part is even MORE climactic than the others, but the song hits like a Mack truck at 1:16. This effect is emphasized by the keyed compression on the synth track, giving the synthesizer a pulsating rhythm opposite of the kick. This climax happens again at 2:32 and 3:33. There’s no need to continually build throughout the song here, the rising and falling of the track provide an enormous amount of movement for the song.

Give the Song a Break and Give the Song Somewhere to Climax To

Related to the previous concept, you have to come down from the climax of the song at some point. If that climax comes early in the song (as it does here), you have to do something to give the listener’s ears a break. At 1:32, the song returns to the same “level” as it was in verse one. It just falls off, and you’re right back into another verse. It happens again at 2:48, but this time leads right into the bridge. The next fall off, at 3:49, is a hard stop that fades into reverb.

This tune would not work if the intensity level had remained continuous after it reached the first climax at 1:16. The listener needs a break! That much intensity for that long would provide no contrasting dynamics, and the result is that the song would sound “flat” for the rest of the tune.

Similarly, don’t feel the need to go for the knockout punch in the first thirty seconds of the song either. This song doesn’t reach any real climax until 1:16, but that also means that it spends from 0:46 to 1:16 building up to that climax. That’s thirty seconds of build. That’s a long time, in popular music terms, spent leading the listener to that climax. It’s not an automatic increase from the verse, it’s a process of increasing the intensity from low to high.

There’s No Need to Have Continuous Percussion

To help build the climax, Guetta relies on the judicious use of percussion instrumentation in “Titanium”. He doesn’t feel the need to continually use any single piece of percussion, and sometimes drops the percussion altogether (0:46 to 1:01, for example) to help create different levels of intensity and emotion. Same at 2:02 and 2:47. I dare say this song is percusisonless for maybe 25% of the song, and very little percussion for maybe 33% of the tune.

Do NOT feel like you always must have a percussion element keeping the beat in the song.

It’s simply not true, and removing elements of the percussion aids in creating different levels of dynamics and raising or lowering them by adding or subtracting them.

“Titanium” – David Guetta featuring Sia: A Production Analysis, Part I

Titanium - David Guetta and Sia
Titanium – David Guetta and Sia

Produced by David Guetta, Giorgio Tuinfort, and Afrojack

“Titanium” is a song written by Sia Furler, David Guetta, Giorgio Tuinfort, and Nick Van De Wall. Sia Furler started her career as a jazz singer, but has gained more fame as a pop and dance vocalist, releasing five albums (not including a recent “best of” album). Giorgio Tuinfort has also had success working on previous songs such as “Nothing But the Beat” and “Who’s That Chick?” with David Guetta (and Rhianna for “Who’s That Chick?”), as well as singles with Akon and Usher. Nick Van De Wall (A.K.A. Afrojack) is a Dutch DJ that has worked with the likes of Shermanology, Steve Aoki, Quintino, and The Partysquad, as well as multiple singles with Guetta. Guetta himself is an accomplished DJ and music producer, whose 2011 album release Nothing But the Beat has received many honors and awards. Guetta may be best-known for his work with The Black Eyed Peas on their 2009 hit single “I Gotta Feeling”.

Official Video

Lessons to be learned from this production:

You Don’t Have To Use The Same Instrumentation Throughout the Song

Notice the very beginning of the song. There’s a guitar in the beginning. That guitar continues through the first verse. However, it stops when we get to the pre-hook at 0:46. Another instrument takes over the job, so the function of the rhythmic melodic instrument is still in play, but there’s no need to have that same guitar playing the same part throughout the song. The guitar DOES reappear in the 2nd verse, but again, only for that section. We never hear from it again.

Do NOT feel like you must have the same instrumentation included throughout the song.

A common techniques employed by producers is to set up certain instruments as identifiers of the parts of the song. Here, the guitar tells you you’re in a verse (or the intro, but that only happens once). Experiment with different instruments in different parts of the song, like you hear here. Notice that there’s a different pulsing synth sound used for the pre-hook/hook part compared to the chorus too.

Reverb Control as Special Effect

Want to make a simple instrumental part stand out in a crowd? Add reverb, but don’t add it all the time. Play around with when it’s active and not active. Take the very beginning of this song, for example. The guitar plays a fairly simple part. Eighth notes with a bit of delay (Andy Summers would be proud!). To add some interest, Guetta plays around with adding reverb on some phrases the guitar plays, but not others. Imagine that amount of reverb on the entire guitar track – it’d be all you hear by the end. What Guetta does is turn the sends from the guitar track to the reverb on & off (a good reason to set up your reverb as an auxiliary track instead of inserted on the track) and mutes/unmutes the reverb tracks well, so that the reverb builds when the sends are on. As soon as the sends are turned off, there’s no more new reverb, and when he mutes the aux track, the existing reverb gets cut too.

Keyed Compression

One of the most prevalent music production techniques used in this track is the use of side-chained (A.K.A. keyed) compression.  If you’re unfamiliar with the term, you’re very familiar with the sound. It happens in this song multiple times, on the sweep at 0:42 to 0:46, and again at 1:58 to 2:02, the synth at 1:16 to 1:32, and again at 2:32 to 2:46. Notice what happens here. As the kick hits, it causes the sweep/synth to decrease in volume.

What’s happening is called side-chain compression because a compressor (what turns down the volume) is placed on the sweep/synth, but the kick is what is actually controlling the turning down of the volume.

The kick track has been side-chained to the sweep and synth tracks, so that every time the kick hits, it turns the volume of the sweep or synth. Between kick hits, the volume of the sweep/synth is turned back up. It adds rhythmic elements to the track since the kick is rhythmic. It makes the synth track feel as if it pulses with the beat.

One of the cooler uses of this technique is to trigger this side-chain compression with a percussive track that’s not routed to the main outputs.

For an example of this, listen to 2:44 to 2:48. If you single out those two bars, notice that there’s no kick track. However, the synth is still pulsing like it was when you could hear the kick. Guetta mutes the kick track for those two bars, so you don’t hear them, but they’re still triggering the synth to turn down and up again in volume. For a fairly extensive lesson in using this technique (sometimes in more subtle ways than others), listen to Portisehead’s album Dummy.

Bob Moog’s birthday!

Happy birthday, Dr. Moog! We’ll always be thankful for your inventions, unless they’re used in ways we don’t approve of 😉

Be suspicious of any technology that requires walls

Technology in the studio is a tool, not the endgame, although some people think collecting technology is the essence of studio work (but that’s another topic).


A good craftsman knows how his tools work and works to maintain those tools, especially if those tools are expensive and hard to replace. No, you don’t need to necessarily know how to program in C+ or repair the anti-alias filter on your converters, but EVERY TOOL REQUIRES MAINTENANCE. It’s like being a guitar player and not knowing how to change the strings.


This brings us to today’s lesson:

Be suspicious of any technology that requires walls. If you can fix it, modify it or hack it yourself, that is a good sign.

We, as recording studio owners, engineers, producers, or whoever, use technology to get everything done, from recording the drums to mastering the finished product. Used to be, all engineers were able to clean & align their tape machine, remove channel strips and troubleshoot problems, and disassemble a microphone to find the problem, even if they couldn’t fix it themselves, they’d know where the problem was.


Things are drastically different today. Seems like many engineers don’t even know how their own gear is connected in their own studio. Now, this is interesting because now there’s a whole new side business of individuals who troubleshoot, fix, and un-screw-up what the last guy messed up. Not a bad gig, but it’s kind of like diet & weight-loss products today. We didn’t need those products 50 years ago. We see a need for them today.






There’s a whole offshoot of musicians and studio-types that like to tinker with their gear. I’m one of them. I’m not taking my Mbox apart and re-engineering the inputs or anything, but I like to take things apart. I like to take things apart so much I have a subscription to Make Magazine. Highly recommended for those of you who like to void warranties.


I encourage anybody to start prodding around your gear. It doesn’t take that much to get started. Wanna start with something small? Open your computer up and poke around. If you get lost, Google something like “computer insides” or “basic computer repair”. Find a video. There’s videos on how to fix ANYTHING you want to fix or poke around in. Seriously. Once you get comfortable with that, maybe you wanna try your microphone or amplifier.


We’re in a world where it’s becoming impossible for anyone to work on their own gear (as an auto mechanic). I think that’s bad news, because so many of the greatest inventions we use in the studio today came from guys tinkering around their own gear (Les Paul, The Beatles, George Massenburg). There’s always been this tendency to take something and find you own uses for it, instead of just using it for its intended purpose, and we’re losing it.


J

You will always be a beginner.

No, this is not the last fortune cookie I received, it’s the next lesson in our series “Achieving Techno-Literacy in the Studio” series. 


The complete lesson is this:


Before you can master a device, program or invention, it will be superseded; you will always be a beginner. Get good at it. 


Guess what? Avid (B.T.W., how many people still call it “Digidesign”?) just released Pro Tools HD Native. Whut, you might say? I never even knew that was an option, you declare? Well, here it is!


It’s still a PCI-e card that you need to operate the software, but it runs off of your computer’s own processing power instead of the HD cards of old. My guess is we’ve reached that point in time where computer power has topped and surpassed the capabilities of what the HD cards can do. And why not? Pro Tools HD has been around since what, 2002? Computers are MANY times more powerful now than they were ten years ago. 12-Core Mac Pros were only a dream then.


And what about the software itself? You know, Avid doesn’t certify its users in their official program for a single version just to make more money. They do it because EVERY new version has new capabilities.


Real-time elastic audio, quick looping capabilities and decent-sounding bundled plug-ins were only a Pro Tooler’s dream a few years ago. Now they’re standard, and you can buy it for what $99 including the hardware?


New features are being added to existing software all the time, not to mention the fact that totally new software is being developed that will supersede what we know today. Another fact that I ALWAYS tell my students is:


One day Pro Tools will be superseded by some other software. Just because Pro Tools was one of the first software programs to achieve wide acceptance doesn’t mean that it’s going to be the king forever. 


Is it possible to master a software program? Sure. You can learn every keyboard shortcut & quick tip available, but next month, there’s a new version out, and you’ll need to forget all those shortcuts they don’t use and learn new shortcuts they added.


AND, if it isn’t obvious already, knowing shortcuts does NOT an engineer make. You know why some of the best-sounding mixes and most innovative music is coming out of 17-year old kid’s bedrooms? Because they sit there day after day pointing, clicking, dragging, and experimenting. Experimentation is they key to learning, because you fail so many more times than you succeed, and failing is one of the best ways to learn. They’re not just going through motions or knowing just enough to get by on the project, but really mastering the tools they use to get the exact sound they want. 


So, what’s a body to do? Spend 12 hours a day playing with software to learn every nook & cranny? No. All that’s going to get you is a continual hamster wheel of learning. What you need to do to survive the recording studio technology crunch is learn technique & theory, and combine it with an understanding of what you want the end result to be. Yes, shortcuts are helpful, but focus on

  • Process
  • Theory
  • Understanding

And I guarantee that you’ll be successful in the recording studio. The process for producing a good sound in the studio, the theory behind what should happen in the studio, and having an understanding of how to achieve what you want will never be superseded.

You will always be a beginner

No, this is not the last fortune cookie I received, it’s the next lesson in our series “Achieving Techno-Literacy in the Studio” series. 


The complete lesson is this:


Before you can master a device, program or invention, it will be superseded; you will always be a beginner. Get good at it. 


Guess what? Avid (B.T.W., how many people still call it “Digidesign”?) just released Pro Tools HD Native. Whut, you might say? I never even knew that was an option, you declare? Well, here it is!


It’s still a PCI-e card that you need to operate the software, but it runs off of your computer’s own processing power instead of the HD cards of old. My guess is we’ve reached that point in time where computer power has topped and surpassed the capabilities of what the HD cards can do. And why not? Pro Tools HD has been around since what, 2002? Computers are MANY times more powerful now than they were ten years ago. 12-Core Mac Pros were only a dream then.


And what about the software itself? You know, Avid doesn’t certify its users in their official program for a single version just to make more money. They do it because EVERY new version has new capabilities.


Real-time elastic audio, quick looping capabilities and decent-sounding bundled plug-ins were only a Pro Tooler’s dream a few years ago. Now they’re standard, and you can buy it for what $99 including the hardware?


New features are being added to existing software all the time, not to mention the fact that totally new software is being developed that will supersede what we know today. Another fact that I ALWAYS tell my students is:


One day Pro Tools will be superseded by some other software. Just because Pro Tools was one of the first software programs to achieve wide acceptance doesn’t mean that it’s going to be the king forever. 


Is it possible to master a software program? Sure. You can learn every keyboard shortcut & quick tip available, but next month, there’s a new version out, and you’ll need to forget all those shortcuts they don’t use and learn new shortcuts they added.


AND, if it isn’t obvious already, knowing shortcuts does NOT an engineer make. You know why some of the best-sounding mixes and most innovative music is coming out of 17-year old kid’s bedrooms? Because they sit there day after day pointing, clicking, dragging, and experimenting. Experimentation is they key to learning, because you fail so many more times than you succeed, and failing is one of the best ways to learn. They’re not just going through motions or knowing just enough to get by on the project, but really mastering the tools they use to get the exact sound they want. 


So, what’s a body to do? Spend 12 hours a day playing with software to learn every nook & cranny? No. All that’s going to get you is a continual hamster wheel of learning. What you need to do to survive the recording studio technology crunch is learn technique & theory, and combine it with an understanding of what you want the end result to be. Yes, shortcuts are helpful, but focus on

  • Process
  • Theory
  • Understanding

And I guarantee that you’ll be successful in the recording studio. The process for producing a good sound in the studio, the theory behind what should happen in the studio, and having an understanding of how to achieve what you want will never be superseded.

Get comfortable with the fact that anything you buy is already obsolete

Continuing with the series of Techno-Literacy, today’s lesson is:

• Technologies improve so fast you should postpone getting anything you need until the last second. Get comfortable with the fact that anything you buy is already obsolete. 


This is, I believe, a change that has taken place in the recording studio in the past 10 to 15 years or so.


Whereas, yes, recording technology has always progressed – 2-track to 4-track to 8-, 16-, & 24-track analog recording, for example. However, this progression from 2 tracks to 24 tracks took from the mid-1950s to what, the mid-1970’s? And all that work got us was an apex of 24 tracks for recording. In 20 years?


We know each new technology proliferates at a quicker rate as time goes on – from telegraph to telephone to fax machines to e-mail to internet to cell phone usage (and all the steps I missed in there). We’re now at a point in time where the software used to create new studio technology is literally given away (in the form of development kits and the like), and it’s up to the creators (see the previous post) to use their imagination and create. That makes for a situation where anyone whom wants (again see my previous post) to can become a studio technology creator and publish it for free (or pay) on the Internet for anyone to download and use.


Today’s lesson is part godsend and part curse for those of us (like me) whom are very cost-conscious. I’m the kind of guy that hates to buy new technology. I AM the kind of person to wait until the very last minute to buy a new piece of technology, because I know that something better is always around the corner. I remember buying my first computer in the late 1990’s. When I tell younger people about this time period, I think that they have a hard time believing me (or just think that I’m an idiot). The late 1990’s was almost a wild west show in the computer hardware world. I would pick up the Best Buy sales flyer every Sunday and sweep through the computer hardware section to see what new processor speed and memory storage their computers had. There was a time period of several years’ where, literally, almost every other week, I’d see faster speeds & more memory on their computers. Why would anyone want to purchase a computer one week at 733 megahertz and two weeks later see a computer for the same price at 867 megahertz? Or buy a computer with a 10 GB hard drive then see the same computer two weeks later with a 16 GB hard drive?


The technology you buy today is already outdated. You may not be able to buy the newest technology tomorrow, but it won’t be long.


You have two choices: you can either continually chase the technology and buy a new computer every six months, in which case a LOT of your overhead is being taken up with computer hardware and software. I’d say that’s a mistake. 


One thing I ALWAYS tell people I consult with is this: When you start attracting clients to your studio business, do NOT advertise based on your equipment. If you start that trend, you’ll ALWAYS be behind. Someone else will ALWAYS have better equipment, more equipment, more updated software, etc. If you win the equipment chase game, the only ones who really win are the equipment manufacturers. DO NOT PLAY THE EQUIPMENT CHASE GAME.


A better idea is this: Get comfortable with the hardware and software you already have, and learn to use every single feature of that software effectively. Squeeze the blood form that turnip, son! There’s still some juice left in it!


Probably, you have equipment in your studio that has functions you don’t even know about. You learned how the basic functions work for that piece of software, but when you have a need for some other function, you turn to buying another piece of software.


Pro Tools has an entire notation feature built into the software. Did you know that? That fact may mean there’s no real need to buy Finale, Sibelius, or some stand-alone music notation software program. 


When you buy a Pro Tools LE system, you get Melodyne for free. Free! No, it’s not the full-featured Melodyne Studio, but you know what, the vast majority of projects I’m working on don’t necessarily need all of those features. If i can correct some pitches, I’m good!


Learn your software. Learn your hardware. Squeeze every last feature out of your equipment you can. It will save you money in the future. If what I say here saves you some money, let’s go out for coffee later.